Tuesday, March 4, 2014

Character creation was a breeze for both kids in Numenera.  My daughter is a bit more original in her concept: a scholar who was a member of a cabal of numenera researchers who became a werewolf as a result of some kind of vile experiment.  Now she is laying low and trying to find a way to stop becoming a bloodthirsty beast.  So she is a Learned Jack who Howls at the Moon.

My son wanted to be the Doctor.  As in "Doctor Who" the Doctor.  I explained to him that the Doctor is a kind of super hero, and we needed to hone in on whatever aspect of the Doctor he wanted to play.  After some discussion of which foci best emulated a sonic screwdriver, we came up with a Clever Jack who Talks to Machines.

The cyphers and oddities they rolled up seemed interesting.  Son got an egg that negates smell in a small radius and a desiccating detonation.  I remember detonations fondly from Arcana Evolved, and was eager to see what he would do with it.

The kids made their characters at two different times.  Each time was a joy: simple, interesting and not too technical.  I also made up a character to play alongside theirs to demonstrate how to use effort and other rules.  His name is Jang; he's a traveling acrobat and wrestler: a Tough Glaive who Fights with Panache.

A quote from my daughter: "I can make Indiana Jones as a Werewolf?  This game is Awesome!!"