Character creation was a breeze for both kids in Numenera. My daughter is a bit more original in her concept: a scholar who was a member of a cabal of numenera researchers who became a werewolf as a result of some kind of vile experiment. Now she is laying low and trying to find a way to stop becoming a bloodthirsty beast. So she is a Learned Jack who Howls at the Moon.
My son wanted to be the Doctor. As in "Doctor Who" the Doctor. I explained to him that the Doctor is a kind of super hero, and we needed to hone in on whatever aspect of the Doctor he wanted to play. After some discussion of which foci best emulated a sonic screwdriver, we came up with a Clever Jack who Talks to Machines.
The cyphers and oddities they rolled up seemed interesting. Son got an egg that negates smell in a small radius and a desiccating detonation. I remember detonations fondly from Arcana Evolved, and was eager to see what he would do with it.
The kids made their characters at two different times. Each time was a joy: simple, interesting and not too technical. I also made up a character to play alongside theirs to demonstrate how to use effort and other rules. His name is Jang; he's a traveling acrobat and wrestler: a Tough Glaive who Fights with Panache.
A quote from my daughter: "I can make Indiana Jones as a Werewolf? This game is Awesome!!"
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